Bio
A born sculptor
As a passionate and motivated artist with a Game Art & Design degree, I am dedicated to continually expanding my skill-set, refining techniques, and exploring new avenues for growth in the realm of digital sculpting. With a background as both a self-taught digital artist and a traditional artist & sculptor, I bring a unique blend of experiences to my work. My journey began with sculpting pumpkins, a passion that evolved into over two decades of honing my carving skills and clinching victories in numerous national pumpkin carving contests. This foundation in traditional art seamlessly transitioned into the digital space, where I've been able to leverage my natural talent and expertise to carve out a fulfilling career. Each project I undertake is a step closer to solidifying my presence in this competitive industry. I invite you to explore my portfolio and welcome any inquiries you may have.
Software Experience
ZBrush
Blender
Maya
Illustrator
Photoshop
InDesign
Unreal Engine
Unity